#ifndef PLANTSHOP_H
#define PLANTSHOP_H

#include "shop.h"
#include "cards.h"

class PlantShop : public Shop
{
    Q_OBJECT
public:
    PlantShop();
    void advance(int phase) override;
private:
    int counter;
    int time;

public slots:
    void addPlant(int faction,  int x, int y,QString s) ;
};

#endif // PLANTSHOP_H
